cunter blox best gui
pcall(function()
local espcolor = Color3.fromRGB(255,0,0,0)
local wallhack_esp_transparency = .4
local gui_hide_button = {Enum.KeyCode.LeftControl, "h"}
local plrs = game:GetService("Players")
local lplr = game:GetService("Players").LocalPlayer
local TeamBased = true ; local teambasedswitch = "o"
local presskeytoaim = true; local aimkey = "e"
aimbothider = false; aimbothiderspeed = .5
local Aim_Assist = false ; Aim_Assist_Key = {Enum.KeyCode.LeftControl, "z"}
local espupdatetime = 5; autoesp = false; local charmsesp = true
local movementcounting = true
local mouselock = false
local canaimat = true
local lockaim = true; local lockangle = 5
local ver = "2.4"
local cam = game.Workspace.CurrentCamera
local BetterDeathCount = true
local ballisticsboost = 0
local mouse = lplr:GetMouse()
local switch = false
local key = "k"
local aimatpart = nil
local lightesp = false
local abs = math.abs
local Gui = Instance.new("ScreenGui")
local Move = Instance.new("Frame")
local Main = Instance.new("Frame")
local EspStatus = Instance.new("TextLabel")
local st1 = Instance.new("TextLabel")
local st1_2 = Instance.new("TextLabel")
local st1_3 = Instance.new("TextBox")
local Name = Instance.new("TextLabel")
--Properties:
Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui")
local aimbotstatus = {"qc", "qr", "qe", "qd", "qi", "qt", "qs", "dd", "sp", "ql", "qa", "qd", "qs"}
local gotstring = 0
local function getrandomstring()
gotstring = gotstring+666
local str = ""
local randomstring = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "g", "k", "l", "m", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z",
"?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", "`", "$",
"0","1","2","3","4","5","6","7","8","9", }
local counting123 = 0
for i, v in ipairs(randomstring) do
counting123 = i
end
do
math.randomseed(tick()+gotstring)
for i = 3, math.random(1,100) do
math.randomseed(i+tick()+gotstring)
local oneortwo = math.random(1,2)
if oneortwo == 2 then
math.randomseed(i+tick()+gotstring)
str = str..""..randomstring[math.random(1, counting123)]
else
math.randomseed(i+tick()+gotstring)
str = str..""..string.upper(randomstring[math.random(1, counting123)])
end
end
end
return str
end
local mousedown = false
local isonmovething = false
local mouseoffset = Vector2.new()
local mousedown = false
local bspeed = 3584
local aimbotoffset = {dd = ":", sp = " ", qa = "a", qb = "b",qc = "c", qd = "d", qe = "e", qf = "f", qg = "g" , qh = "h" , qi = "i", qj = "j", qk = "k", ql = "l", qm = "m", qn = "n", qo = "o", qp = "p", qq = "q", qr = "r", qs = "s", qt = "t", qu = "u", qv = "w", qx = "x", qy = "y", qz = "z"}
Gui.Name = getrandomstring()
Move.Name = getrandomstring()
Move.Draggable = true
Move.Parent = Gui
Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
Move.BackgroundTransparency = 0.40000000596046
Move.BorderSizePixel = 0
Move.Position = UDim2.new(0.5, 0,0.018, 0)
Move.Size = UDim2.new(0, 320, 0, 30)
Move.MouseEnter:Connect(function()
isonmovething = true
end)
Move.MouseLeave:Connect(function()
isonmovething = mousedown and true or false
end)
mouse.Button1Down:connect(function()
mousedown = true
mouseoffset = Move.AbsolutePosition - Vector2.new(mouse.X, mouse.Y)
end)
mouse.Button1Up:connect(function()
mousedown = false
end)
mouse.Move:Connect(function()
if isonmovething == true and mousedown then
Move.Position = UDim2.new(0, mouseoffset.X + mouse.X, 0, mouseoffset.Y + mouse.Y)
end
end)
local function uc (st)
local ast = ""
for i, v in ipairs(st) do
local let = aimbotoffset[v]
ast = ast..let
end
return ast
end
Main.Name = getrandomstring()
Main.Parent = Move
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
Main.BackgroundTransparency = 0.69999998807907
Main.Position = UDim2.new(0, 0, 0.995670795, 0)
Main.Size = UDim2.new(1.0000006, 0, 11.2, 0)
st1.Name = getrandomstring()
st1.Parent = Main
st1.BackgroundColor3 = Color3.new(1, 1, 1)
st1.BackgroundTransparency = 1
st1.Position = UDim2.new(0, 0, 0, 0)
st1.Size = UDim2.new(1, 0, 0.161862016, 0)
st1.Font = Enum.Font.ArialBold
st1.Text = uc(aimbotstatus)
st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1.TextScaled = true
st1.TextSize = 14
st1.TextWrapped = true
st1_2.Name = getrandomstring()
st1_2.Parent = Main
st1_2.BackgroundColor3 = Color3.new(1, 1, 1)
st1_2.BackgroundTransparency = 1
st1_2.Position = UDim2.new(0, 0, 0.375590861, 0)
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Font = Enum.Font.ArialBold
st1_2.TextXAlignment = Enum.TextXAlignment.Left
st1_2.Text = "Current ballistics: 0"
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_2.TextScaled = true
st1_2.TextSize = 14
st1_2.TextWrapped = true
local aimbothiderbox = Instance.new("TextBox")
aimbothiderbox.Name = getrandomstring()
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." off"
aimbothiderbox.Size = UDim2.new(1, 0,0.162, 0)
aimbothiderbox.TextScaled = true
aimbothiderbox.TextColor3 =Color3.fromRGB(255, 0, 0)
aimbothiderbox.Position = UDim2.new(0, 0,0.853, 0)
aimbothiderbox.BackgroundTransparency = 1
aimbothiderbox.Parent = Main
st1_3.Name = getrandomstring()
st1_3.Parent = Main
st1_3.BackgroundColor3 = Color3.new(1, 1, 1)
st1_3.BackgroundTransparency = 1
st1_3.Position = UDim2.new(0, 0, 0.18558608, 0)
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_3.Font = Enum.Font.ArialBold
st1_3.Text = "Bullet speed = 3584"
st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_3.TextScaled = true
st1_3.TextSize = 14
st1_3.TextWrapped = true
local teambasedstatus = st1_3:Clone()
teambasedstatus.Parent = Main
teambasedstatus.TextScaled = true
teambasedstatus.Position = UDim2.new(0, 0,.7, 0)
teambasedstatus.Size = UDim2.new(1, 0,.1, 0)
teambasedstatus.Name = getrandomstring()
teambasedstatus.Text = "Team Based: "..tostring(TeamBased)
local espstatustext = teambasedstatus:Clone()
espstatustext.Name = getrandomstring()
espstatustext.Position = UDim2.new(0, 0,0.58, 0)
espstatustext.Text = "Esp loop :"..tostring(autoesp)
espstatustext.Parent = Main
local hide = Instance.new("TextButton")
hide.Text = "_"
hide.BackgroundTransparency = 1
hide.TextScaled = true
hide.TextWrapped = true
hide.Size = UDim2.new(0.1, 0,1, 0)
hide.Position = UDim2.new(0.9, 0,-0.15, 0)
hide.Name = getrandomstring()
hide.Parent = Move
Name.Name = getrandomstring()
Name.Parent = Move
Name.BackgroundColor3 = Color3.new(1, 1, 1)
Name.BackgroundTransparency = 1
Name.Size = UDim2.new(0.838, 0, 1, 0)
Name.Font = Enum.Font.Arial
Name.Text = "FPS gui v"..ver
Name.TextColor3 = Color3.new(0, 0, 0)
Name.TextScaled = true
Name.TextSize = 14
Name.TextWrapped = true
Name.TextXAlignment = Enum.TextXAlignment.Left
local scr = Instance.new("ScrollingFrame")
scr.Size = Main.Size
scr.Position = Main.Position
scr.ScrollBarThickness = 0
scr.BackgroundTransparency = 1
scr.Name = getrandomstring()
Main.Size = UDim2.new(1, 0, 1, 0)
Main.Position = UDim2.new(0,0,0,0)
Main.Parent = scr
scr.Parent = Move
startpos = Main.Position
Move.Active = true
-- Scripts:
hided = false
hide.MouseButton1Click:Connect(function()
if hided == false then
hided = true
Main:TweenPosition(UDim2.new(0, 0, -1.5, 0))
else
hided = false
Main:TweenPosition(startpos)
end
end)
aimbothiderbox.FocusLost:Connect(function()
local numb = tonumber(aimbothiderbox.Text)
if aimbothider == true then
aimbothiderbox.TextColor3 =Color3.fromRGB(11, 255, 19)
else
aimbothiderbox.TextColor3 =Color3.fromRGB(255, 0, 0)
end
if numb ~= nil then
aimbothiderspeed = numb
if aimbothider == true then
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." on"
else
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." off"
end
else
if aimbothider == true then
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." on"
else
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." off"
end
end
end)
local plrsforaim = {}
Move.Draggable = true
Gui.ResetOnSpawn = false
--Gui.Name = "Chat"
Gui.DisplayOrder = 999
pcall(function()
if not game:GetService("CoreGui") then
Gui.Parent = plrs.LocalPlayer.PlayerGui
else
Gui.Parent = game:GetService("CoreGui")
end
end)
local espheadthing
do
local BillboardGui = Instance.new("BillboardGui")
local PName = Instance.new("TextLabel")
local Pdist = Instance.new("TextLabel")
local ImageLabel = Instance.new("ImageLabel")
local ImageLabel_2 = Instance.new("ImageLabel")
--Properties:
--BillboardGui.Parent = game.Workspace.Part
BillboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
BillboardGui.AlwaysOnTop = true
BillboardGui.LightInfluence = 0
BillboardGui.Size = UDim2.new(0, 100, 0, 46)
BillboardGui.Name = "headoverthing"
PName.Name = "PName"
PName.Parent = BillboardGui
PName.BackgroundColor3 = espcolor
PName.BackgroundTransparency = 0.55000001192093
PName.BorderSizePixel = 0
PName.Size = UDim2.new(0, 100, 0, 23)
PName.Font = Enum.Font.SourceSans
PName.Text = "urmom"
PName.TextColor3 = Color3.new(0, 0, 0)
PName.TextScaled = true
PName.TextSize = 14
PName.TextWrapped = true
st1.Text = uc(aimbotstatus)
Pdist.Name = "Pdist"
Pdist.Parent = BillboardGui
Pdist.AnchorPoint = Vector2.new(0.5, 0)
Pdist.BackgroundColor3 = espcolor
Pdist.BackgroundTransparency = 0.55000001192093
Pdist.BorderSizePixel = 0
Pdist.Position = UDim2.new(0.5, 0, 0.5, 0)
Pdist.Size = UDim2.new(0, 70, 0, 23)
Pdist.Font = Enum.Font.SourceSans
Pdist.Text = "666"
Pdist.TextColor3 = Color3.new(0, 0, 0)
Pdist.TextScaled = true
Pdist.TextSize = 14
Pdist.TextWrapped = true
ImageLabel.Parent = BillboardGui
ImageLabel.BackgroundColor3 = Color3.new(0.298039, 1, 0)
ImageLabel.BackgroundTransparency = 1
ImageLabel.BorderColor3 = espcolor
ImageLabel.Position = UDim2.new(1, -15, 0.5, 0)
ImageLabel.Rotation = 180
ImageLabel.Size = UDim2.new(0, 15, 0, 23)
ImageLabel.Image = "rbxassetid://2832171824"
ImageLabel.ImageColor3 = espcolor
ImageLabel.ImageTransparency = 0.55000001192093
ImageLabel_2.Parent = BillboardGui
ImageLabel_2.BackgroundColor3 = espcolor
ImageLabel_2.BackgroundTransparency = 1
ImageLabel_2.BorderColor3 = Color3.new(0.298039, 1, 0)
ImageLabel_2.Position = UDim2.new(0, 0, 0.5, 0)
ImageLabel_2.Rotation = 180
ImageLabel_2.Size = UDim2.new(0, 15, 0, 23)
ImageLabel_2.Image = "rbxassetid://2832177613"
ImageLabel_2.ImageColor3 = espcolor
ImageLabel_2.ImageTransparency = 0.55000001192093
espheadthing = BillboardGui
end
f = {}
f.UpdateHeadUI = function(v)
if v.Adornee and v.Adornee ~= nil then
local destr = false
if TeamBased then
destr = true
local plr = plrs:GetPlayerFromCharacter(v.Adornee.Parent)
if plr and plr.Team and plr.Team.Name ~= lplr.Team.Name then
destr = false
end
end
if lightesp == true then
v.Pdist.TextColor3 = Color3.new(1,1,1)
v.PName.TextColor3 = Color3.new(1,1,1)
else
v.Pdist.TextColor3 = Color3.new(0,0,0)
v.PName.TextColor3 = Color3.new(0,0,0)
end
local d = math.floor((cam.CFrame.p - v.Adornee.CFrame.p).magnitude)
v.Pdist.Text = tostring(d)
if d < 14 then
v.Enabled = false
else
v.Enabled = true
end
v.StudsOffset = Vector3.new(0,.6+d/14,0)
if destr then
v:Destroy()
end
else
v:Destroy()
end
end
st1.Text = uc(aimbotstatus)
local espforlder
local partconverter = Instance.new("Part")
--local headsupdatelist = {}
st1_3.FocusLost:connect(function()
if tonumber(st1_3.Text) then
bspeed = tonumber(st1_3.Text)
else
end
end)
f.addesp = function()
pcall(function()
--print("ESP ran")
if espforlder then
espforlder:Destroy()
espforlder = Instance.new("Folder")
espforlder.Parent = game.Workspace.CurrentCamera
else
espforlder = Instance.new("Folder")
espforlder.Parent = game.Workspace.CurrentCamera
end
for i, v in pairs(espforlder:GetChildren()) do
v:Destroy()
end
for _, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
if TeamBased == true then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
pcall(function()
local e = espforlder:FindFirstChild(plr.Name)
if not e then
local fold = Instance.new("Folder", espforlder)
fold.Name = plr.Name
--partconverter.BrickColor = plr.Team.Color
--local teamc = partconverter.Color
for i, p in pairs(plr.Character:GetChildren()) do
if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then
if charmsesp then
local urmom = Instance.new("BoxHandleAdornment")
urmom.ZIndex = 10
urmom.AlwaysOnTop = true
urmom.Color3 = espcolor
urmom.Size = p.Size
urmom.Adornee = p
urmom.Name = tick().." Ur mom has big gay"
urmom.Transparency = wallhack_esp_transparency
urmom.Parent = fold
if p.Name == "Head" then
local th = p:FindFirstChild("headoverthing")
if not th then
local ht = espheadthing:Clone()
ht.PName.Text = p.Parent.Name
ht.Adornee = p
--table.insert(headsupdatelist, ht)
delay(0, function()
while wait(0.08) and plr and p do
f.UpdateHeadUI(ht)
end
end)
ht.Parent = p
end
end
end
end
end
plr.Character.Humanoid.Died:Connect(function()
fold:Destroy()
end)
end
end)
end
else
local e = espforlder:FindFirstChild(plr.Name)
if not e then
local fold = Instance.new("Folder", espforlder)
fold.Name = plr.Name
--partconverter.BrickColor = plr.Team.Color
--local teamc = Move.BackgroundColor3
for i, p in pairs(plr.Character:GetChildren()) do
if p:IsA("BasePart") and p.Name ~= "HumanoidRootPart" then
pcall(function()
if charmsesp then
local urmom = Instance.new("BoxHandleAdornment")
urmom.ZIndex = 10
urmom.AlwaysOnTop = true
urmom.Color3 = espcolor
urmom.Size = p.Size
urmom.Adornee = p
urmom.Name = tick().." Ur mom has big gay"
urmom.Transparency = wallhack_esp_transparency
urmom.Parent = fold
end
if p.Name == "Head" then
local th = p:FindFirstChild("headoverthing")
if not th then
local ht = espheadthing:Clone()
ht.PName.Text = p.Parent.Name
ht.Adornee = p
delay(0, function()
while wait(0.08) and plr and p do
f.UpdateHeadUI(ht)
end
end)
--table.insert(headsupdatelist, ht)
ht.Parent = p
end
end
end)
end
end
plr.Character.Humanoid.Died:Connect(function()
fold:Destroy()
end)
end
end
end
end
end)
end
local uis = game:GetService("UserInputService")
local bringall = false
local hided2 = false
local upping = false
local downing = false
mouse.KeyDown:Connect(function(a)
if a == "t" then
--print("worked1")
f.addesp()
elseif a == gui_hide_button[2] and uis:IsKeyDown(gui_hide_button[1]) then
if hided2 == false then
hided2 = true
autoesp =false
if espforlder then
espforlder:Destroy()
end
Gui.Enabled = false
else
Gui.Enabled = true
hided2 = false
end
elseif a == "" then
if aimbothider == false then
aimbothider = true
if aimbothider == true then
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." on"
else
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." off"
end
else
aimbothider = false
if aimbothider == true then
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." on"
else
aimbothiderbox.Text = "Speed :"..tostring(aimbothiderspeed).." off"
end
end
if aimbothider == true then
aimbothiderbox.TextColor3 =Color3.fromRGB(11, 255, 19)
else
aimbothiderbox.TextColor3 =Color3.fromRGB(255, 0, 0)
end
elseif a == "l" then
if not uis:IsKeyDown(Enum.KeyCode.LeftControl) then
if autoesp == false then
autoesp = true
else
autoesp = false
end
else
if lightesp == true then
lightesp = false
else
lightesp = true
end
end
elseif a == "]" then
upping = true
downing = false
elseif a== "[" then
downing = true
upping = false
elseif a == Aim_Assist_Key[2] and uis:IsKeyDown(Aim_Assist_Key[1]) then
if Aim_Assist == true then
Aim_Assist = false
--print("disabled")
else
Aim_Assist = true
end
end
if a == "j" then
if mouse.Target then
mouse.Target:Destroy()
end
end
if a == key then
if switch == false then
switch = true
else
switch = false
if aimatpart ~= nil then
aimatpart = nil
end
end
elseif a == "b" and uis:IsKeyDown(Enum.KeyCode.LeftControl) and not uis:IsKeyDown(Enum.KeyCode.R) then
if movementcounting then
movementcounting = false
else
movementcounting = true
end
elseif a == teambasedswitch then
if TeamBased == true then
TeamBased = false
teambasedstatus.Text = "Team Based: "..tostring(TeamBased)
else
TeamBased = true
teambasedstatus.Text = "Team Based: "..tostring(TeamBased)
end
elseif a == "b" and uis:IsKeyDown(Enum.KeyCode.LeftControl) and uis:IsKeyDown(Enum.KeyCode.R) then
ballisticsboost = 0
elseif a == aimkey then
if not aimatpart then
local maxangle = math.rad(20)
for i, plr in pairs(plrs:GetChildren()) do
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
if TeamBased == true then
if plr.Team.Name ~= lplr.Team.Name then
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
end
else
local an = checkfov(plr.Character.Head)
if an < maxangle then
maxangle = an
aimatpart = plr.Character.Head
end
--print(plr)
end
local old = aimatpart
plr.Character.Humanoid.Died:Connect(function()
--print("died")
if aimatpart and aimatpart == old then
aimatpart = nil
end
end)
end
end
else
aimatpart = nil
canaimat = false
delay(1.1, function()
canaimat = true
end)
end
end
end)
function getfovxyz (p0, p1, deg)
local x1, y1, z1 = p0:ToOrientation()
local cf = CFrame.new(p0.p, p1.p)
local x2, y2, z2 = cf:ToOrientation()
local d = math.deg
if deg then
return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
else
return Vector3.new((x1-x2), (y1-y2), (z1-z2))
end
end
function aimat(part)
if part then
--print(part)
local d = (cam.CFrame.p - part.CFrame.p).magnitude
local calculatedrop
local timetoaim = 0
local pos2 = Vector3.new()
if movementcounting == true then
timetoaim = d/bspeed
pos2 = part.Velocity * timetoaim
end
local minuseddrop = (ballisticsboost+50)/50
if ballisticsboost ~= 0 then
calculatedrop = d - (d/minuseddrop)
else
calculatedrop = 0
end
--print(calculatedrop)
local addative = Vector3.new()
if movementcounting then
addative = pos2
end
local cf = CFrame.new(cam.CFrame.p, (addative + part.CFrame.p+ Vector3.new(0, calculatedrop, 0)))
if aimbothider == true or Aim_Assist == true then
cam.CFrame = cam.CFrame:Lerp(cf, aimbothiderspeed)
else
cam.CFrame = cf
end
--print(cf)
end
end
function checkfov (part)
local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
local angle = math.abs(fov.X) + math.abs(fov.Y)
return angle
end
pcall(function()
delay(0, function()
while wait(.32) do
if Aim_Assist and not aimatpart and canaimat and lplr.Character and lplr.Character.Humanoid and lplr.Character.Humanoid.Health > 0 then
for i, plr in pairs(plrs:GetChildren()) do
local minangle = math.rad(5.5)
local lastpart = nil
local function gg(plr)
pcall(function()
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Character.Head then
local raycasted = false
local cf1 = CFrame.new(cam.CFrame.p, plr.Character.Head.CFrame.p) * CFrame.new(0, 0, -4)
local r1 = Ray.new(cf1.p, cf1.LookVector * 9000)
local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1, {lplr.Character.Head})
local dist = (plr.Character.Head.CFrame.p- pos).magnitude
if dist < 4 then
raycasted = true
end
if raycasted == true then
local an1 = getfovxyz(cam.CFrame, plr.Character.Head.CFrame)
local an = abs(an1.X) + abs(an1.Y)
if an < minangle then
minangle = an
lastpart = plr.Character.Head
end
end
end
end)
end
if TeamBased then
if plr.Team.Name ~= lplr.Team.Name then
gg(plr)
end
else
gg(plr)
end
--print(math.deg(minangle))
if lastpart then
aimatpart = lastpart
aimatpart.Parent.Humanoid.Died:Connect(function()
if aimatpart == lastpart then
aimatpart = nil
end
end)
end
end
end
end
end)
end)
local oldheadpos
local lastaimapart
game:GetService("RunService").RenderStepped:Connect(function(dt)
if uis:IsKeyDown(Enum.KeyCode.RightBracket) or uis:IsKeyDown(Enum.KeyCode.LeftBracket) then
if upping then
ballisticsboost = ballisticsboost + dt/1.9
elseif downing then
ballisticsboost = ballisticsboost - dt/1.9
end
end
if movementcounting then
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_2.Text = "Current ballistics: "..tostring(math.floor(ballisticsboost*10)/10)
else
st1_2.TextColor3 = Color3.new(1,0,0)
end
espstatustext.Text = "Esp loop :"..tostring(autoesp)
if aimatpart and lplr.Character and lplr.Character.Head then
if BetterDeathCount and lastaimapart and lastaimapart == aimatpart then
local dist = (oldheadpos - aimatpart.CFrame.p).magnitude
if dist > 40 then
aimatpart = nil
end
end
lastaimapart = aimatpart
oldheadpos = lastaimapart.CFrame.p
do
if aimatpart.Parent == plrs.LocalPlayer.Character then
aimatpart = nil
end
aimat(aimatpart)
pcall(function()
if Aim_Assist == true then
local cf1 = CFrame.new(cam.CFrame.p, aimatpart.CFrame.p) * CFrame.new(0, 0, -4)
local r1 = Ray.new(cf1.p, cf1.LookVector * 1000)
local obj, pos = game.Workspace:FindPartOnRayWithIgnoreList(r1, {lplr.Character.Head})
local dist = (aimatpart.CFrame.p- pos).magnitude
if obj then
--print(obj:GetFullName())
end
if not obj or dist > 6 then
aimatpart = nil
--print("ooof")
end
canaimat = false
delay(.5, function()
canaimat = true
end)
end
end)
end
end
end)
delay(0, function()
while wait(espupdatetime) do
if autoesp == true then
pcall(function()
f.addesp()
end)
end
end
end)
--warn("loaded")
end)